![]() I came on, and noticed there was mods for Quake 3. Join us in this article where many graphics cards are being tested with the ne.Recently, I was looking for the patch for Quake3. It is that time of the year again, we take out a dozen or so graphics cards and benchmark Call of Duty: Advanced Warfare. Join us in this article where many graphics cards are being tested with the new t.Ĭall of Duty Advanced Warfare VGA graphics performance benchmark review It is that time of the year again, we take out a dozen or so graphics cards and benchmark Call of Duty: Black Ops III. Ĭall of Duty: Black Ops III PC graphics performance benchmark review We'll test the game on the PC platform relative towards. We will look at the game in our geeky gamer way. It's that time of the year, Call of Duty in it's Infinite Warfare glory has been released. Multiple graphics cards are bein.Ĭall of Duty: Infinite Warfare PC graphics benchmark review It's time to check out that PC release of Call of Duty: WW2 for Windows relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Not to mention the game looked stunning.Ĭall of Duty: WW2: PC graphics analysis benchmark review In some sections hitting as high as 70, while in particularly heavy situations not dipping below 40. At these very high settings FPS seemed to hover around 50-60fps for the most part. I was able run at 4xAA, reset AF to 8x an d even run with Transparency MSAA (SSAA gave too much of a hit to make it worth it). In fact, I was able to increase the detail settings to maximum in the options menu. At the same settings as the 6800Ultras, the cards were hitting around 80fps. Now, it will not be a surprise to most of you reading this that such a partnership of graphics power pummelled CODII into submission and the difference was substantial. After playing the game through first time, 2 7800GTX 512s miraculously turned up and found their way into the test rig (dont you just hate it when that happens?). You can forget any higher resolution than this though on a single card other than higher end 7800s or X1800s. A single 6800 ultra was able to command a playable frame rate at 1280x1024 so long as you dont expect to run AA and AF at high levels, and maybe sacrifice one or two nicer touches. At 1280x1024 however, this combination flew through the game with no worries. Only then could I get a barely playable FPS of 30-35. Then dynamic lights were turned to the medium setting, and smoke effects to 'World Only'. I had to reduce this via the console using the r_anisotropy command to 2x. The first thing to note, is that when AF is applied in the menu, it actually applies 8xAF which provides a significant performance hit. Luckily there are a numerous amount of options available in the games options menus, along with some notable console tweaks. In fact it took a considerable about of tweaking to get a stable 35fps frame rate out of them at 1600x1200. To my surprise, COD II presented them with a rather large challenge. Up until COD II (and to an extent FEAR) these two cards were capable of running any game at 1600x1200 without breaking a sweat. After playing the game through twice, once equipped with a pair of 6800 Ultras, and the other a pair of the ultimate 7800GTX 512s slotted into the test rig, I had a genuine sense of the power required to run COD II. ![]() In order to reproduce these visuals in COD IIs epic scale, a fairly hefty amount of graphics horsepower is required, particularly if you are wanting to run at high resolutions such as 1600x1200 or higher without compromise. Lighting effects are generally more understated than, say, in Quake IV or Doom III, but often provide moments of subtlety, especially in the British missions, and the aforementioned Russian Pipeline mission. ![]() Smoke from grenades whips realistically, and in the desert missions, blends realistically with the sand thats kicked up and drifting across the desert. Your smoke grenades produce a thick blinding fog that truly provide excellent cover to help you navigate around death dealing machine guns and flank enemies, taking them by surprise. These are truly the best in any game seen so far. However, the pick amongst these has to be the smoke effects. Presenting some of the best-looking texturing in a game along with some really beautiful effects, heat peels off the desert horizon as you ride with your comrades in a jeep towards your next objective, and explosions kick up mud and dirt from the ground as you pull yourself over the top of the cliffs at Pont du Hoc. The look of COD II is all about gritty realism, (which suits the type of game) rather than the souped up hyper-real flashiness of the Doom III or FEAR engine. Gone is the rather infamous Quake III engine of old, replaced by something of real beauty. Call of Duty II presents a completely new graphics engine from top to bottom.
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